Soul Eater


Stats

HP

6

ACTIVE %

15%

ATK SPD

67%

MOV SPD

7.5

ATK POWER

22

CRIT %

10%

LEVELADDITIONAL EFFECT
Lv. 1Acquires the Passive Skill 'Soul Devourer' CANNOT ACQUIRE CERTAIN BUFF SKILLS
Lv. 5Critical Hit Chance +10%
Lv. 10Gain EXP based on the modification tier (2, 10, 25, 200) when discarding a Skill. Gain EXP based on the grade (2, 6, 20, 200, 500) when discarding an artifact.
Lv. 15Attack Speed +25% Attack Power +10%
Lv. 20Required gauge to obtain Soul (Passive) reduced by 30%
Lv. 25Each time you Ascend (Passive), Attack Speed and Attack Power increase by 2%.
Lv. 30Acquires 'Great Existence' Mastery unlocked

Soul Devourer (PASSIVE)

YOU DO NOT RECEIVE EFFECTS FROM ANY SKILLS OR ARTIFACTS. Gain 1 EXP per enemy killed. When EXP reaches the maximum, you Ascend. Upon Ascension, all enemies within 12m are defeated and a new ability is unlocked. The required EXP increases with each Ascension.

Ascension

3 Random Ascension upgrades appear. Choose one to enhance (See table below).

Soul

Gain Soul Gauge by hitting or defeating enemies. +1 on hit +3 on critical hit +5 on kill Gain 1 Soul every time you collect 300 Soul Gauge.

Great Existence

Immediately Ascend 1 time upon entering the Dungeon. Gain 50% EXP when defeating Chapter Bosses.

Great Existence

Great Existence acquired.

0

6,965,000
←  Scroll Horizontally  →

Soul Eater Ascension

Unique

NameLevelsDescription
Basic Attack: Swirl1During Basic Attack combos, creates a growing Whirlwind that deals 70% damage per hit (+5% per Ascension level). The Whirlwind becomes stronger as the combo continues, and grants 1 second of invincibility when triggered. (Invincibility Cooldown: 3 seconds)
Basic Attack: Cut1When Basic Attacks hit enemies, there is a 15% chance (+1% per Ascension level) to trigger a spatial slash that deals 400% damage (+20% per Ascension level).
Dash: Massacre1Holding the Dash makes you invulnerable and fixes your position if used midair. Consumes a Dash charge every 0.5 seconds to enhance the Dash.
Dash: Big Cut1When you deal damage with Dash, Great Slash is triggered, dealing 1000% damage (+50% per Ascension level). If Great Slash is triggered, Basic Attack: Swirl's invincibility cooldown is reduced by 20%.
Weapon Skill: Space Cut1Holding the Weapon Skill makes you invulnerable and fixes your position in midair. Consumes 1 Soul every 0.5 seconds to enhance the Weapon Skill. Casting the Weapon Skill triggers an AoE spatial slash 3 times (+1 per Ascension level), each dealing 100% damage (+5% per Ascension level).
Weapon Skill: Finish1When using a Weapon Skill, Basic Attack: Swirl's invincibility cooldown is reduced by 10%. 1.5 seconds after casting a Weapon Skill, unleashes an AoE finisher that deals 700% damage (+70% per Ascension level). The finisher is always a critical hit.
Soul: Reincarnate1When a Soul is consumed, recover 25 Souls per second for 5 seconds. This effect can stack up to 3 times.

Rare

NameLevelsDescription
Basic Attack: Combo3Increases the number of Basic Attack chains. As the combo continues, Basic Attack Damage and Hit Count increases.
Basic Attack: Sword Aura2Basic Attacks emit an additional slash that deals 70% damage.
Dash: Charge3Dash Max Charge Count increases by 1.
Dash: Chase2After using a Dash, the next Basic Attack homes in on enemies. Dash: When 2 tracks are marked, up to 2 Basic Attacks dash forwards.
Dash: Connection1If Dash is used within 0.5 seconds after a Basic Attack or Weapon Skill, 30% of the Dash Cooldown is refunded.
Soul: Endurance1Gain 5% ATK for each Soul held. Gain 5% ATK for 5 seconds whenever a Soul is consumed.
Weapon Skill: Ready3Weapon Skill Max Charge Count increases by 1.
Weapon Skill: Connection1If Weapon Skill is used within 0.5 seconds after a Basic Attack or Dash, 30% of the Weapon Skill Cooldown is refunded.

Common

NameLevelsDescription
Basic Attack: Attack Speed Up999Attack Speed increases by 5%.
Basic Attack: Soul Absorb Up999Soul Absorption Rate increases by 3%
Basic Attack: Damage Up999Deals 30 additional damage with all attacks.
Stat: Critical Chance Up10Critical Hit Chance increases by 3%.
Stat: Heart Up5Max HP increase by 1.
Stat: Attack Up999Attack Power increases by 1.
Dash: Cooldown Accel999Dash Cooldown recovers 5% faster.
Dash: Distance Up999Dash Travel Distance increases by 5%
Dash: Damage Up999Base damage of Dash Attacks increases by 15%.
Weapon Skill: Damage Up999Weapon Skill Damage increases by 15%.
Weapon Skill: Cooldown Accel1Weapon Skill Cooldown recovers 5% faster.
Weapon Skill: Crit Mastery999Critical Hit Damage of Weapon Skills increases by 5%.

Additional Notes

Soul Eater warrants a unique playstyle as her mechanics do not follow the typical Skills-reliant builds that other characters have. Unlike other characters, Soul Eater's damage primarily comes from her Basic Attacks and Basic Skills. Therefore, players who wish to play Soul Eater will have to learn her different upgrade paths, in order to properly utilise her kit. Recommended Mastery: 21223.