8
0%
33%
8.0
15%
20.5
LEVEL | ADDITIONAL EFFECT |
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Lv. 1 | Acquires the Passive Skill 'Blood Instinct' |
Lv. 5 | Restores 6 Vampiric Gauge on Basic Skill hit |
Lv. 10 | Gain 1 modified Blood Spear (Main Skill) upon entering the Dungeon |
Lv. 15 | +100% Vampiric Gauge absorption against bosses, +15% Bleed Damage |
Lv. 20 | Obtain 1 modified Crimson Rain (Subskill) upon entering the Dungeon |
Lv. 25 | Blood Awakening (Passive) duration +50%, Bleed Damage +15% |
Lv. 30 | Acquires 'Blood Shield' Mastery unlocked |
Hearts CANNOT BE CHANGED by any means. Skill Damage is removed. Bleed Skill Damage Increase is converted to Bleed Damage increase. Bleed Chance is doubled. The Deep Wound effect no longer triggers, and Bleed stacks unlimited times (duration does not refresh). Bleed Damage is amplified proportionally to Critical Chance. On critical hits, Bleed Damage is inflicted on the target (0.2s cooldown). Upon Bleed activation, restore 6 Vampiric Gauge (individual cooldowns per monster and skill, 0.2s cooldown). Using Weapon Skills consume Vampiric Gauge, and the consumption accumulates to increase Blood Awakening (Passive) levels. Restores 100 Vampiric Gauge for every half heart recovered.
Consumes Vampiric Gauge to enter an awakened state, becoming more powerful as the level increases. Duration: 30 / 15 / 8 seconds (per level). Effects per level: Bleed Chance: +5 / 10 / 25% Bleed Damage Amplification: +5 / 10 / 25% Bleed Skill Size: +10 / 25 / 50% Critical Chance: +5 / 10 / 25% Critical Damage: +15 / 30 / 50% If the Blood Awakening duration expires, the consumed Vampiric Gauge used to increase the awakening level will be reset.
A unique resource consumed when Vampire uses Weapon Skills (Maximum: 1000). Vampiric Gauge can be gained by engaging enemies. Each time the consumed Vampiric Gauge reaches certain thresholds (100 / 300 / 1000), the Blood Awakening (Passive) level increases.
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Blocks 1 instance of Damage while charging a Weapon Skill (Cooldown: 15 seconds).
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Recommended Mastery: 321321.