

4,0008
40%
83%
8.0
15
25
| LEVEL | ADDITIONAL EFFECT |
|---|---|
| Lv. 1 | Acquires the Passive Skill 'Assassin's Mark' CAN ONLY ACQUIRE BLEEDING, DARKNESS, AND TOXIN TAGS |
| Lv. 5 | Damage amplification through marks changed to +44%. |
| Lv. 10 | Mark creation cooldown reduced by -2 seconds, number of uses of Assassin's Mark increased by +1 |
| Lv. 15 | Throws a dagger that marks enemies within 10 range and increases MOV SPD by 50% for 1 second upon killing a marked enemy (Cooldown 3 seconds) |
| Lv. 20 | Acquires the Passive Skill 'Chain' |
| Lv. 25 | Using a dash attack that consumes a mark reduces dash cooldown by 1 second. |
| Lv. 30 | Acquires 'Assassin's Mark' When dashing towards an enemy with a mark, triggers a Basic Attack Mastery unlocked |
Main Skill: Can only be activated through dash attacks, and the chance to activate the skill increases by (5 + additional Skill Activation Rate)% with each mark activation. Resets upon Skill Activation. Subskill: The cooldown of the subskill does not automatically decrease, but it is reduced by (1 x Cooldown Recovery Rate Increase) seconds each time a mark is activated.
Every 8 seconds, marks 1 enemy nearby. When dashing towards a marked enemy, consumes the mark to execute a dash attack, dealing 20% amplified damage for 1 second. Each time a mark is consumed, increase the range of basic attacks, dash tracking, and weaopn skill by 3% for 5 seconds. Maximum 3 stacks. Duration: 5 seconds. Cooldown time when hit: 1 second. Dash Speed: 0.2 seconds. Dash Cooldown: 2 seconds.
After consuming a mark, the next weapon skill is enhanced for 3 seconds. Each time a mark is consumed, 15% of the weapon skill's cooldown is restored. If the mark is consumed by a dash, for 0.5 seconds it is considered as a jump; using the dash and attack keys consecutively will result in an aerial slash towards the enemy.

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Assassin's Mark (Passive) Buff effect enhanced. When performing a dash attack on an enemy marked with Assassin's Mark (Passive), triggers an additional Basic Attack.

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6,600,000Gameplay involves dashing into enemies. Without mastery, it becomes problematic to dash towards an enemy attack. However, the final mastery node allows invulnerability when holding dash for 5 seconds, accompanied with a 3 second cooldown. Recommended Mastery: 11211 / 31211 (Increased Damage).